- If you're a high school student in a film, you will
always get one of the preferable eye-level lockers.
- In all high school or college classrooms, the teacher or
professor will always be interrupted in mid-sentence by
the end-of-class bell.
- In every school, there is at least one nerd or wimp that
is shoved into lockers that are big enough to hold them.
- High Schools are always either in the middle of a city or
a car ride away from the beach.
- All beds have a special L-shaped top sheet, which reaches
up to armpit level on women but only to waist level on
men.
- No-one ever needs a kleenex after sex.
- If you're a woman in a film and have just finished a
steamy lovemaking session, make sure to lay back and pull
the sheets up to your neck, just like in real life.
- All women moan during sex, but none sweat.
- Women (and men less often) either make love with their
underclothes on or have put them back on in the immediate
aftermath.
- Two total strangers, upon falling into bed together, will
always reach an incredibly intense, mutual, and
SIMULTANEOUS orgasm on the first try.
- When bringing home bags of groceries in a film, it's
required that you spill at least one bagful on the
kitchen floor.
- Bags of groceries are never heavy.
- Whenever anyone in a movie goes shopping, they always
come back with stuff sticking out of the top of the
shopping bag, usually carrot tops and French bread.
- Corollary: every shopping bag contains at least one
baguette (loaf of french bread).
- If the tapping sound or flashing light represents morse
code, there's always someone around that can interpret
the message.
- When Morse Code is used, the interpreter will call out
words as they are being sent, rather than letters.
Furthermore, a single word is represented by a few
"beeps", and all words are sent at the same
rate, no matter how long the word is. Example:
beep-beep-be-beep...
"Help..."
be-be-beep beep...
"Us..."
beep-be-be-beep beep...
"We're..."
beep beep-be-beep...
"Surrounded..."
be-beep beep beep...
"Send..."
be-be-be-beep beep...
"Reinforcements..."
beep be-beep beep...
"Hurry..."
etc.
- A message in Morse Code will start several seconds before
someone actually interprets it; however, no information
is lost, as the message actually begins when the
interpreter starts to read it.
- You got plenty of time up there, often a couple of
minutes.
- You can almost talk casually to all your skydiving
friends on the way down.
- If you don't have a parachute, just cling on to someone
who has got one and don't let go until you're down.
- Smokers smoke only when there is a romantic or dramatic
reason to. At other times the smoker has no need of
cigarettes.
- Explosions in space make noise
- Exposure to vacuum makes you horribly swell up and/or
explode within seconds (ex. "Total Recall",
"Outland")
- There's a deep humming in space, no doubt about it.
- Space is not Newtonian; spacecraft can't 'coast', but
just stop dead if they run out of fuel or power.
- Laser beams are visible in vacuum.
- Spaceships make noise!
- Spaceships always fly perpendicular to the same axis.
When two spacecraft encounter each other, they're always
aligned on a plane and never approach at odd angles.
- All spaceships, no matter how small, have internal
artifical gravity and no matter how badly your ship gets
pummeled by the evil aliens in the evil alien ship, no
matter how many external panels get blown away, no matter
how many sparks or how much smoke pours out of your
control panels, the artificial gravity will always keep
working.
- There are tiny cameras mounted everywhere, on every
panel, in your spaceship. No matter what happens anywhere
int eh ship, you will always be able to ask the computer
to replay the scene for you later (even if the computer
went up in smoke) and unlike those blurry convenience
store cameras, your tiny ship cameras always capture
everyone's actions at eye-level with perfect lighting.
- Warp or hyper-drive will always fail at critical moments.
- Inertial dampers will always prevent passengers from
being plastered against the walls during acceleration
into warp speed, yet any explosion will send passengers
reeling across the room.
- In a spaceship battle scene, for a ship to fire a weapon
at another, it must be in visual range. Even
though the 20th century saw the advent of weapons that
can be fired without visual contact, the people of the
future have lost this technology.
- In any type of sport movie, a player on the field can
look up into a crowd of 1 billion and immediately spot
their loved one.
- Whenever anyone is chased to a staircase, s/he will run
upstairs rather than down.
- In any movie where "something" has happened and
villagers come to look at it, they always decide to
"go for help". The most expendable member of
the group is left to "keep an eye on it", and
supplied with a weapon or signaling device "in case
something happens". Said member ALWAYS responds:
"What could happen?" This is a certain signal
that he will die, gruesomely, within 2 minutes.
- The walls of a teenager's bedroom or a twentyish adult's
apartment are always highly decorated, beyond anything
sane, with every available inch of space covered with
something cool.
- A movie teenager will always have a drainpipe situated
next to his or her window. This drainpipe will be
specially reinforced to hold their weight on escape.
- Movie timing is always exact. If a phone trace will take
two minutes, for example, you can be sure that that means
120 seconds, not a fraction more or less. Same for bombs,
amount of time to get to a destination, etc.
- Corollary to the above: all characters in a movie have
their watches perfectly synchronized.
- When a main character has to cross the street (in one of
the slower parts of the movie), he/she can always cross
the street immediately. Of course, he/she jogs across in
order to miss the one car that drives by after they
cross.
- If there is traffic, then that means that the movie is at
a more intense part (like a chase scene) in which case
there are a lot of cars that crash into each other. None
of the important characters get hurt, the accident is
never heard on the news, and nobody sues anybody
important. Very few people even get out of their cars,
and yet, no airbags are to be seen.
- Transportation always arrives and leaves on time.
- Characters arrive at the airport and get *right on the
plane*. They must have the best timing of any people on
Earth - I always have wait around for a while before
boarding. (Not to mention getting a boarding pass and the
"arrive 15 minutes before departure or you lose your
seat" clause of most airlines. Good thing movie
airlines never overbook!)
- Movie characters' suitcases are always weightless when
they have to carry them.
- In emergencies, anyone can pick up flying a helicopter.
- Movie characters never suffer from motion sickness.
- Whichever tree branch the hero has perched on, the
villain will invariably pause under.
- The bad guy is the foreigner.
- Corollary: the foreigner is the guy who speaks English
with an English accent
- The bad guy also has a side-kick muscleman, who has some
sort of trademark gimmick that he/she uses to eliminate
opponents. You must kill or decomission this muscleman by
forcing a backfiring of this trademarked gimmick. If the
muscleman dispatched by a different method, he/she is not
dead. (For that matter, don't assume that anyone is dead
unless their death was spectacular. Beware sequels.)
- No matter how dead you think you've killed a bad guy, he
can still get up at least 3 more times. Therefore, always
make sure to leave his gun in or near his hand after
you've killed him and you turn away to comfort the girl.
- When a villain seems dead, he never is. He will always be
allowed one, and sometimes two resurrections. The hero
will frequently see him coming, even if his back is
turned. If he doesn't, a friend will finish the villain
off.
- The bad guy usually kills his henchman for failing, yet
don't seem to run out of loyal henchmen.
- Bad guys lurk until their presence is revealed by a flash
of lightning.
- You can kill the bad guy by taking careful note of any
object that the camera has lingered on for an
unnecessarly length of time; typically this is something
like a meathook or a jagged bit of glass. You will be
involved in a mighty struggle, and at the appropriate
time you can become inspired (usually by either an insult
from the bad guy or a look of faith from your love
interest) with strength enough to force the bad guy
into/onto/under/in front of the aforementioned object.
Actor's Equity (Hollywood) requires that within 15
seconds either side of the bad guy's demise, you utter
your trademark phrase.
- Whenever a villian has captured the hero, he will pause
for 5 minutes to tell the hero _every_ detail of his plan
to destroy and/or rule the earth, including times, dates,
and addresses.
- The bad guy, having finally gotten the good guy into his
clutches, will usually spend a few meglomaniac minutes
gloating over his victory and his opponent's downfall.
This increment of time will prove just enough to allow
the good guy to figure a way out of his predicament, or
just long enough to allow a rescue attempt.
- The bad guy, instead of simply offing the captured good
guy on the spot, will devise some sort of drawn-out,
fiendishly clever method of execution that will take
enough time to allow the good guy to figure out his
escape.
- When a villain seems dead, he never is. He will always be
allowed one, and sometimes two resurrections. The hero
will frequently see him coming, even if his back is
turned. If he doesn't, a friend will finish the villain
off.
- You can always tell which nationality the United States
and the popular media are currently most unhappy with
because that nation sends all their villains to star in
Hollywood movies during those times (e.g. Germans in the
late 40's and 50's, Asians in the 60's and 70's, Soviets
in the 70's and 80's and Middle Easterners in the 90's).
- You're very likely to survive any battle in any war,
unless you show someone a picture of your sweetheart back
home.
- Every army platoon has at least one, usually black,
member who can play the harmonica.
- Major characters never run out of ammunition, nor do they
ever have to reload. (If the movie _does_ make them
reload, they never have to actually carry any spare ammo
until that scene)
- Guns never run out of ammunition unless escape would be
otherwise impossible.
- The first shot or burst of fire from a bad guy _always_
misses, and is there just to announce that a fight will
be taking place.
- Bad-guy hand grenades make noise and smoke, but no real
damage; good-guy hand grenades are devastating but
selective; they will destroy tanks, but won't hurt the
thrower, even if he drops one on his toe. Bad-guy
grenades used by good guys become good-guy grenades, and
_vice versa_.
- When the villain runs out of bullets, he'll throw away
his gun. When the hero does so, he'll conveniently come
across another.
- Machine guns submerged underwater for a long time won't
jam or misfire when the hero pops up to use them. (see
any Rambo movie)
- A cigarette case/lighter in the shirt pocket will always
block the bullet.
- When the hero faces a ridiculously large number of
shooters with high powered weapons, they will all miss
after several shots. Then, the hero will pulls out this
gun that looks like a toy and start picking off the bad
guys from half a mile away, usually hitting them in the
forehead.
- People always pump out a few (probably used) shotgun
shells at each corner when chasing someone.
- When people aim a rifle with binocular-sight at someone
on a very long distance, they manage to keep them in the
bull's-eye all the time even if they move around.
- When faced with dozens of armed opponents, the good guy
will show up and appear to be shot, perhaps dozens of
times. He will fall down, and presumably be dead, but
will later miraculously turn out to have had the
foresight to wear a bulletproof vest, armor plating, or
even a silver tray to protect his torso (Batman). No one
will ever shoot him in the head, where he is unprotected.
Afterwards, instead of learning from his extremely good
fortune, he throws his protection away, confident that
the same situation cannot recur in his movie.
- When superheroes like Batman or Robocop use high
technology to protect themselves, the bad guys never take
advantage of obvious weaknesses, such as no face
protection.
- Characters shot with guns will fly backward, or upward
and backward, through the air - the laws of physics
notwithstanding.
- Characters use silencers on revolvers... and it works.
- In 50% of action movies made after 1988, "Teflon
Coated Cop Killer Bullets" will be referred to.
- No movie character will ever use or refer to a safety on
any firearm.
- No movie character will ever use a .22-caliber weapon.
- The cowboy who exchanges a dozen shots with the bad guys
without hitting one will nevertheless be able to hit and
detonate a stick of dynamite from 150 feet away with a
revolver on the first try.
- Once a character has flipped up the long range site on
his rifle, he will always make his next shot.
- Bullets removed from shooting victims and displayed to
the camera will not be misshapen in any way from the
impact - and will sometimes still have the casing
attached.
- Shots fired at the rear of a vehicle will cause the gas
tank to explode.
- Shots fired at windshields never deflect; they always
penetrate and hit the bad guy in the forehead. If the
good guy is driving, he'll simply have to duck a little
to avoid them.
- Shots fired at guys hiding around corners never whiz
past; they always strike the edge of the building near
the character's face.
- Shots fired in Westerns that do not hit a character
always ricochet loudly.
- If there is a trough of water present in a Western
gunfight scene, at least one shot will splash
spectacularly in the water.
- Western characters are never shot in the legs while
hiding behind wagons.
- No gun will ever jam or misfire after a quick-draw.
- In a duel or in a gunfight between two characters
standing in a street, at least one charcter is always hit
on the first exchange of gunfire.
- No debris will ever fall from a ceiling after a gun is
fired upward into it.
- Shurrikens and thrown knives never miss, unless they pin
a character's clothing to a wall or tree.
- Horses are never wounded in horseback gunfights.
- Assassins will always wait 'till the very last moment to
assemble their complex sniper weapon (often a pistol the
size of a rifle).
- Even weapons experts will freeze when confronted with a
weapon which is not in firing condition-ie an un-cocked
single action revolver or a submachine gun with its
breech closed (also un-cocked). The person holding the
gun must make several moves to fire the gun, and the
adversary could just reach out and take the weapon, but
the dropee just freezes even though often it is obvious
that the cylinder is devoid of any ammo.
- Movie gunmen never lock and load their weapons when
anticipating a life-or-death confrontation. Oh they have
their weapons drawn, but not charged with a round in the
chamber. They usually (always when carrying a pump-action
shotgun) wait until they confront their quarry to slam a
round into the chamber with a dramatic ca-chunking noise.
- Bullets, even though they are only pieces of
lead-sometimes encased in copper, always make little
explosions when they strike any kind of inanimate object.
- Women will always have shaved legs and armpits, even in
caveman movies.
- Women will be worrying about their nails or dresses while
people are trying to kill them. (see also CHASES)
- Women stand wide-eyed, hand to mouth, while hero battles
villain. Women never thinks to clonk villain with
handy object. Counterpoint: If woman does clonk,
she always hits hero instead.
- Women always fight other movie women by pulling hair,
falling to ground together, rolling over twice.
- High-powered female executives always wear miniskirts and
five-inch heels to work
- Beautiful women will always fawn over an action hero, no
matter what sexist remarks he makes to them.
- A female lead with feminist leanings will always despise
a macho hero--until the first time he rescues her from
certain death. She will then become totally conventional
and dependent. Once she does this, the hero will become
vulnerable and tell her about some tragic loss that will
explain his belligerent attitude.
- Women wear make-up to bed, and wake up with hair and face
completely intact.
- Women don't need to go to the bathroom when they get up
but will shower frequently.
- If a woman is pregnant, she will deliver before the movie
ends.
- Women also scream or make some other noise at the precise
moment the villian is close enough to hear.
- Women always stand and watch the cars that are about to
run them over, OR the bad-guys that are about to shoot
them (even if there's cover close by).
- Strong (character/will) women are always macho, or
bitchy.
- Women always stuff their fist(s) in their mouths when
terrified.
- Women always have to be rescued by the hero, even if
they're champion/ expert this or that.
- Women are always too hysterical to do what the hero
instructs. He has to elp/force her/knock her out.
- Heros and villains can successfully use wood, no matter
how thin, as a safe shield against bullets of any
caliber.
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